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A remake of an official level I created for the mod Pirates Vikings and Knights,
now on the source engine PVKII sets both Pirates, Vikings and Knights against each other fighting for treasure.

In this level, Knights must defend the chests in the castle from the invading Pirates and Vikings, who are each trying to take the chests to their own base on the island.

Build time 1 month

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Whilst on work experience at Curve Studios, I was given an art test to help secure a contract from Juiced games. I had to model and texture a building at three different specifications, from several references.
To the right is the Next Gen version with diffuse, specular and normal maps
Below are models and textures for PSP, PS2
Build time 2 days for PS2 and PSP, and 3 days for the "Next Gen" version

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I wanted to create a 3D interactive chatroom game for kids, after being inspired by Habbo Hotel, and Coke Music. In these online RPG type games, characters are fully customizable to let players have their own identity.

I wanted to try and created a customizable character, that had a style that kids liked. With this in mind I looked at kids toys such as Bratz and Polly Pocket.

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Air-Born was the project I worked on in a team of 3 for my final major project at University, Using the Source (Half-Life 2) Engine.

Project build time 3 months

You need DivX installed to view the Level Flyby Video

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These are various low poly artworks I have created for personal challenges that I have taken part in online.

Build times 2 - 4 days per model

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